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 Starfleet Progression, XP, COs, and Ranks
Evren
 Posted: Feb 2 2017, 12:34 AM
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Experience Points


Description
    Experience points are used to progress your character through the various levels and ranks. All ranks require you to have met a certain level of XP with the exception of the beginning options (Crewman, Cadet, or Civilian).
Earning XP
    Cadets, enlisted officers, and commissioned officers all move ahead in their careers by earning XP. Civilians do not earn XP regardless of their position. XP can be earned in multiple ways, including:
    • Completing classes (Cadets only)
    • RPing
    • Buying XP - XP can be purchased in the site store with credits (not allowed at the academy)
    • Completing objectives/events
    • Missions, plots, and other events and opportunities may offer XP and it will be explicitly stated when they do
Ranks
    The numbers below represent the amounts of XP needed to reach that level

    Note that several have additional requirements as well, particularly the SFA ones.

    CADETS
    • Cadet - 0
    • Graduate - 15,000
    • Command/Medical - 15,000
    • ATT - 25,000 (exclusive to commissioned characters, not to cadets)
    ENLISTED
    • Crewman - 0
    • Petty Officer - 5,000
    • Chief Petty Officer - 20,000
    • Senior Chief Petty Officer - 40,000
    • Master Chief Petty Officer - 65,000 (rank required to be an Assistant Chief)
    COMMISSIONED
    • Ensign - 15,000 XP (earned by graduating SFA)
    • Lieutenant Junior Grade - 30,000 (rank required to be an Assistant Chief)
    • Lieutenant - 50,000 (rank required to be a Chief)
    • Lieutenant Commander - 75,000
    • Commander - 100,000 (rank required to be considered for the position of captain)
    • Captain - 150,000 (captain rank, not necessarily captain position)
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Evren
 Posted: Feb 2 2017, 12:37 AM
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Commanding Officers
Descriptions and Progression Paths



Captains & XOs
    Those wishing to reach the position of Captain must earn the rank of at least Lieutenant Commander (this may rise to Commander at a later date). Note that a person does not need to be a captain in rank to have the role as captain of a vessel. Likewise, someone can have the rank of Captain and still not hold the position of captain of a vessel.

    In order to earn the position of Captain on WtS, one must have earned the rank of at least Lieutenant Commander (this may later change to Commander) and submit an application to the admins for the position. Time, activity, demonstrated creativity, and ability to work well with other RPers (among other things) will be considered when making this choice. When a captain is chosen, they will have the ability to voice their opinion on who they would like as their XO.

    XOs must also reach the rank of Lieutenant Commander and must also submit an application for the position.

    Depending on member numbers and activity, we may eventually make ships available to purchase in the shop, from small personal vessels to Starfleet vessels. For now, however, this is just an idea.
Commanding Officers
    On WtS the term "commanding officer" refers to the leader of the vessel (usually the captain) as the Commanding Officer (with caps). However we also refer to the person who directly commands someone else as their commanding officer.

    Commanding officers hold positions like Chiefs or leaders of a department (such as the Science Officer or Navigator). These positions require a rank of Lieutenant or higher. With this requirement met, one can apply for a position when it opens up. The captain makes the ultimate decision as to who will get the position. Officers must be at least LtJGs to apply for an Assistant Chief position.

    These officers are in charge of leading a department. This will require consistent activity, willingness to come up with creative ideas/mini plots/ activities for ones team, regular RPing, and participation as needed in all events. Assistant Chiefs must have the ability to carry out orders given by their Chiefs and Chiefs must have the ability to carry out orders given by the Captain or XO. Unsatisfactory performance will result in demotion.

    See this page for better explanation of the relationship between officers, particularly the quoted section.
Superior Ranks
    Anyone with a higher rank can give orders to anyone of a lower rank and these orders are expected to be followed, regardless of what they are (so long as they don't endanger one's life). If a lower ranked crew member feels this power is being abused, they can take it up with their commanding officer.

    All commissioned officers (COs) outrank all non-commissioned officers (NCOs) including MCPOs. However, there is typically a strong level of respect COs have for upper ranked NCOs and would not dream of abusing their power with them. (Upper ranked NCOs also usually have some friends among the commanding COs who might make ones life a bit miserable for their disrespect)

    Starfleet personnel do not have direct command over civilians.
Officer Terms
    Senior officers is another term that seems to have ambiguous meaning in Star Trek canon. For our RPG Senior Officer refers to someone ranked LtCdr or higher, or someone who is Chief of a department.

    The term Junior Officer typically applies to those ranked Ensign or Lieutenant Junior Grade. Lieutenants are typically just called Officer (though any and all commissioned ranks can also be called just Officer).

    A Junior Officer who holds a leadership position is typically called a Staff Officer, rather than a Junior Officer.
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Evren
 Posted: Feb 2 2017, 12:40 AM
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Starfleet Ranks
How ranks work on WtS


Ranks on WtS
    Ranks work differently across different military factions, in the real world vs. Star Trek, in TOS vs. VOY, in the show vs. RPGs, and from one RPG to another. We have chosen the way they will work on WtS to comply with canon and military information as much as possible, while still making them work within an RPG format and within our RPG in particular. If you ever have questions about how they work, contact an admin and we can go over anything you need.
Enlisted Ranks
    Enlisted crew are people who already have exceptional skill, training, and experience in their chosen field. Because of this, enlisted crew are rarely young and have usually had time as adults to gain the skill that Starfleet requires before accepting new enlisted recruits. This is also why there is a 25 standard years or older requirement for Crewmen.

    The following are the enlisted ranks in order from lowest to highest ranking. The higher the enlisted rank, the more responsibility and opportunities that character has. Higher ranked Non-Commissioned Officers (NCOs) command lower ranked NCOs and serve more leadership roles.

    NCOs cannot take the role as a department head (such as Chief of Engineering or Chief Medical Officer), but particularly exceptional MCPOs with significant experience, demonstrated dedication, oustanding skill, and exemplary Starfleet service may serve as Assistant Chiefs.

    • Crewman (addressed as "Crewman")
    • Petty Officer (addressed as "Petty Officer)
    • Chief Petty Officer (addressed as "Chief")
    • Senior Chief Petty Officer (addressed as "Senior Chief")
    • Master Chief Petty Officer (addressed as "Master Chief")
Commissioned Ranks
    Commissioned officers are those who have gone to Starfleet Academy at some point in their lives. Some were enlisted crew before going to the Academy to become officers, some had other careers before going to the Academy, and some went to the Academy young and fresh out of school.

    Commissioned Officers have received significant training in their chosen fields along with leadership, organization, emergency and other training that has prepared them to be able to lead as officers in Starfleet.

    The following are the list of CO ranks from lowest to highest. High ranking officers often lead departments, working with lower ranking officers to coordinate with their teams to get things done.

    • Ensign (addressed as "Ensign")
    • Lieutenant Junior Grade (always addressed as "Lieutenant" by lower ranks, occasionally addressed as "JG" by upper ranks)
    • Lieutenant (addressed as "Lieutenant")
    • Lieutenant Commander (addressed as "Lieutenant Commander" or "Commander")
    • Commander (addressed as "Commander")
    • Captain (addressed as "Captain" even if not serving as the actual captain of the ship, though sometimes captains will opt to use another title to avoid confusion [such as 'First Officer'])
Enlisted vs. Commissioned
    The line between commissioned and enlisted seems to often be blurred in the show, making it hard to see the difference, if there is any at all. The following is the best explanation of the difference I have seen. It comes from Reddit user funkymustafa. He also covers how ranks should address other ranks.

    QUOTE
    In general terms, for any military unit or vessel, the commanding officer gives the order for what he wants to happen. The junior officers below him form a plan based on that and give it to the enlisted. The enlisted then go make it happen. Within the enlisted, NCO's (noncommissioned officers) are the unit leaders. Senior enlisted pass on the junior officer's intent to the unit leaders, who then do the dirty work giving orders to the junior enlisted. The junior officers then hang back and supervise.

    Example, Picard says "That Borg cube is carrying the last shipment of Earl Grey tea in the quadrant. Mr. Worf, I want that tea back". Worf then goes and consults with whatever doomed redshirt team draws the task and draws up a plan. The team of enlisted, likely led by an officer (who may or may not be Worf himself) then beam onto the cube and execute said plan. As they're running around being heroes and grabbing the Earl Grey, the NCOs manage the actual execution, eg. "You, shoot that drone", "Tackle that Borg". Worf would supervise and give guidance for executing the plan, but not actually be giving orders to individual enlisted except in emergency situations. He would at most be instructing the NCOs, who then order the other enlisted as needed. During everyday operations, Worf would sit in his office and draw up what he wants to do that week. 10 hours martial arts training, 10 hours holodeck drills, practice x y and z, train 5 new people how to fire photon torpedoes, etc. He emails them to the ensigns and Lt jg's, they form plans and pass the plans on to the NCO's. NCO's then inform the enlisted, take care of all the details (book the holodeck, get all the gear, etc) and conduct the training. The ensigns and Lt's may watch and supervise, then report to Worf on how it went. On Friday Worf goes to the senior staff meeting and tells Picard what security did that week. Rinse and repeat.

    In Trek you see officers do all the dramatic things, which frankly is for dramatic license. You want the audience to see what happens when the away team encounters Romulans, not to listen over the comm as Worf sits fuming on the bridge. In reality, there are myriad reasons why officers don't do the "dirty work":





    • Not to be crude but officers are a greater investment than enlisted. Officers usually have a higher level of education (nowadays a bachelor's is the usual prerequisite) or have attended military academies. They are trained to lead, supervise, and delegate, and therefore are more important to the smooth operation of a unit than enlisted guy #400.





    • Officers generally are trained to have a broader but more shallow knowledge base, while enlisted have a narrower but deeper knowledge base. Take engineering as an example. It would be ludicrous to expect anyone but Data to have all the knowledge and technical expertise to do everything in engineering themselves. Geordi likely knows enough about every subject to know if his people are doing things correctly, and maybe there are a few specific subjects he knows much more about. But there are (or should be ) dozens of enlisted engineering crew who specialize in one particular field, and take care of that field in their everyday job.





    • Because of their leadership role, officers very rarely would do some of the things you see in Trek. That part in Nemesis where they board the ship and Riker and Worf lead the security team, just casually strolling at the front of the group, would be ludicrous in reality. All you need is one Reman who didn't go to stormtrooper marksmanship academy, and the XO and head of security are dead for completely unnecessary reasons, doing a job that enlisted security dudebro #15 could have done AND was better trained for. Another example would be Chain of Command. I could maaaaybe see an excuse for putting Picard on the team if he's literally the only guy in Starfleet who knows about those particles, as implausible as that is. But why the chief medical officer? Why Worf, when literally the only reason he's there is "hey Jean-Luc who's the biggest strongest person on your ship who could go on this mission?". 99% of the time in the real world when officers end up doing ridiculous heroic shit in combat, it's because shit has completely hit the fan.






    Now there is also one more gray area, which coincidentally is where O'Brien falls into around DS9. Despite being technically outranked by all officers, very experienced senior enlisted often de-facto have the respect of officers due to their rank and experience. Around DS9 O'Brien is probably something like an E-7 or E-8, with unquestionable experience. He's served in the Cardassian Wars, done all that crazy shit on the Enterprise-D that other people read holonovels about, etc. If a new Ensign comes onto DS9 and thinks he knows better than O'Brien on a mission, O'Brien would likely (tactfully) tell him to stuff it up his ass. And Sisko would, in private, tell O'Brien to go get a drink then take said Ensign into his office and chew his ass. That's not to say all senior enlisted automatically get this treatment; it's something that is hard earned when someone has proven unmistakably that they deserve it. If O'Brien had spent the last 20 years just twiddling his thumbs behind a viewscreen, it's very unlikely he'd get that same degree of comparative autonomy.

    In terms of friendships or familiarities, it can be subjective depending on the person and their level of formality. However, one thing you will never see is officers and enlisted on a first-name basis. The rare exception is things like commando units (eg SEALs do this). Among officers, first-name basis is a privilege that only goes downwards or across in rank, but never up. Picard will casually call Riker "Will", but Riker would never dream of calling him "Jean-Luc", even in private, due to the rank difference. Riker and Geordi are friends, and have a level of familiarity: eg Riker calls him by first name, lets him vent about things in a casual manner, etc. Even then, Geordi always calls him "Commander".

    In the end, this all boils down to the tone that the CO wants to set, which incidentally is an interesting tidbit setting apart TNG and DS9. In TNG, Picard is an approachable and compassionate leader but also very formal and by the book. Therefore, the strict adherence to the "unsaid rules" of first names and familiarity. In DS9, Sisko gives no fucks about Bashir and O'Brien calling each other by their first names, shit talking each other on the bridge of the Defiant, Jadzia calling him by first name (yes the Curzon thing but by the book, she still shouldn't be doing that), Nog speaking out of turn despite being a lower ranking officer, etc. Which goes in line with Sisko's personality of giving no fucks.


    Given that this is an RPG, there are some exceptions made. The idea behind having the officers organize and plan and the enlisted carry out those orders is one we try to stick to and keep in mind while RPing.

    However, many of those who like to play officers are far more likely to get their hands dirty than in the real military. In this way, we're much more like the TV show where you regularly see the senior officers elbows deep in whatever is going on with their department. Away missions are also often, but not always, done in a similar manner as the shows.

    How hands on a character may or may not be is up to the play style of the RPer, but we want to make it known that we are okay with characters getting more involved that they likely would realistically.
Rank Details

    This is a very brief overview of what each rank means on our RPG.

    Crewman
    Someone becomes a Crewman by being enlisted into Starfleet due to having a particular skill that Starfleet finds useful. They are typically very good at what they do and often older, as they'd have needed time to learn and develop these valuable skills prior to coming to Starfleet. Crewmen are general duty deck hands that serve in a general capacity within their department/team.

    Petty Officer
    A Petty Officer has demonstrated an understanding of the culture and values of Starfleet as well as a growing expertise in their field. At this point they are able to claim a specialty and focus their attention as needed in that area. Their focus is on improving their skills surrounding their specialty, contributing more to their department.

    Chief Petty Officer
    At this point a crew member is beginning to learn more than just the mastery of their own area and job. They begin to be given more responsibility and control, and are introduced to leadership positions.

    Senior Chief Petty Officer
    SCPOs have demonstrated the ability to lead as well as a very high level of proficiency in their department and rating. They often begin to take on administrative tasks as well as leadership roles within the department.

    Master Chief Petty Officer
    Those who have achieved this rank have dedicated significant time and effort to Starfleet. Less than 1% of all enlisted personnel ever achieve this rank. They have proven their will and determination as well as their superior skill in their position and their excellent ability to lead others efficiently and according to Starfleet standards.

    Cadet
    Cadets are students actively attending Starfleet Academy and may be participating in a temporary 'tour' of the ship for experience.

    Ensign
    Those who have earned the rank of Ensign have undergone four or more years of specialty training at Starfleet Academy and graduated. They have been given the rank they have earned and have gotten their very first assignment serving Starfleet.

    Lieutenant Junior Grade
    As a Lieutenant Junior Grade, crew members have demonstrated skill and mastery in their specialized area as well as shown a strong ability to adapt to the Starfleet environment and follow orders and regulations.

    Lieutenant
    Lieutenants are strong leaders in their departments and have shown excellence in their area. They are often leaders in their teams, either serving as senior officers or assisting senior officers. They can be put in charge of shifts, projects, and missions are relied on quite a bit for helping to direct the lower level officers.

    Lieutenant Commander
    Being a LtCdr is much like an SCPO who is moving into a role where they are helping their department and senior officers quite a bit, but to a much higher degree of responsibility in that they usually serve those duties across the entire division and can be utilized as needed for a variety of tasks.

    Commander
    People in this rank have shown time and time again that they have exactly what Starfleet needs. They are disciplined experts in their field. They show strong leadership skills and work well under pressure. They can lead a team and run a department with efficiency and their knowledge and decisions should be trusted without question.

    Captain
    One earns this rank through many years of exceptional service and leadership. They are the highest rank one can earn before moving to admiralty and have displayed dedication and commitment to Starfleet. They can be relied on and there is likely no one on the ship who knows more about it than someone who earned the rank of Captain while on board.
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